Hi, Im Hai Lan  a Product Designer originally from Shandong, China, driven by the belief that great design emerges where culture, creativity, and human needs intersect. 
 
My journey began in Osaka, where I worked as a 3D designer on two globally launched game projects. Later, I founded my own design studio in Shandong, an experience that taught me not only to create but also to lead, adapt, and build products with real impact. 
 
Now based in the U.S., Im eager to continue this journey as a product designer  exploring new challenges, collaborating across diverse teams, and crafting digital experiences that connect people across cultures. 
Hi, Im Hai Lan  a Product Designer originally from Shandong, China, driven by the belief that great design emerges where culture, creativity, and human needs intersect. 
 
My journey began in Osaka, where I worked as a 3D designer on two globally launched game projects. Later, I founded my own design studio in Shandong, an experience that taught me not only to create but also to lead, adapt, and build products with real impact. 
 
Now based in the U.S., Im eager to continue this journey as a product designer  exploring new challenges, collaborating across diverse teams, and crafting digital experiences that connect people across cultures. 
Hi, Im Hai Lan  a Product Designer originally from Shandong, China, driven by the belief that great design emerges where culture, creativity, and human needs intersect. 
 
My journey began in Osaka, where I worked as a 3D designer on two globally launched game projects. Later, I founded my own design studio in Shandong, an experience that taught me not only to create but also to lead, adapt, and build products with real impact. 
 
Now based in the U.S., Im eager to continue this journey as a product designer  exploring new challenges, collaborating across diverse teams, and crafting digital experiences that connect people across cultures. 
Portrait of man looking to the right
Portrait of man looking to the right
Portrait of man looking to the right
Portrait of man looking to the right

Work Experience

Mar 2025 – Present

Product Manager & Product Designer

World Faith Network, Inc.

Directed the product design and iteration of Faithia, the company’s flagship app, introducing live streaming and coaching features that raised DAU to 245 and boosted group chat activity to 1,220+ daily messages, directly contributing to $128K in monthly recharge revenue (+9% MoM). Scaled monetization to 3,000+ paying users (6.2% conversion) with an average ARPPU of $87, while maintaining a 0% refund rate, validating strong product-market fit. Designed and delivered a fully customized B2B version of Faithia, featuring a new Dashboard for Donations, Coaching, Events, and Group Management with Advanced Analytics, resulting in a 12% increase in Donor Conversions and an 18% improvement in User Retention. Defined product roadmap and prioritized cross-functional initiatives with backend engineers, growth teams, and church leaders, ensuring timely delivery of high-impact features that accelerated adoption.

Mar 2025 – Present

Product Manager & Product Designer

World Faith Network, Inc.

Directed the product design and iteration of Faithia, the company’s flagship app, introducing live streaming and coaching features that raised DAU to 245 and boosted group chat activity to 1,220+ daily messages, directly contributing to $128K in monthly recharge revenue (+9% MoM). Scaled monetization to 3,000+ paying users (6.2% conversion) with an average ARPPU of $87, while maintaining a 0% refund rate, validating strong product-market fit. Designed and delivered a fully customized B2B version of Faithia, featuring a new Dashboard for Donations, Coaching, Events, and Group Management with Advanced Analytics, resulting in a 12% increase in Donor Conversions and an 18% improvement in User Retention. Defined product roadmap and prioritized cross-functional initiatives with backend engineers, growth teams, and church leaders, ensuring timely delivery of high-impact features that accelerated adoption.

Mar 2025 – Present

Product Manager & Product Designer

World Faith Network, Inc.

Directed the product design and iteration of Faithia, the company’s flagship app, introducing live streaming and coaching features that raised DAU to 245 and boosted group chat activity to 1,220+ daily messages, directly contributing to $128K in monthly recharge revenue (+9% MoM). Scaled monetization to 3,000+ paying users (6.2% conversion) with an average ARPPU of $87, while maintaining a 0% refund rate, validating strong product-market fit. Designed and delivered a fully customized B2B version of Faithia, featuring a new Dashboard for Donations, Coaching, Events, and Group Management with Advanced Analytics, resulting in a 12% increase in Donor Conversions and an 18% improvement in User Retention. Defined product roadmap and prioritized cross-functional initiatives with backend engineers, growth teams, and church leaders, ensuring timely delivery of high-impact features that accelerated adoption.

Nov 2023 – Feb 2025

Product Designer (SaaS / UIUX)

LinkWuo

Led end-to-end product design, including 5 iterations of high-fidelity wireframes, successfully addressing 80% of usability pain points identified during testing. Redesigned core user flows by implementing a streamlined multi-step checkout process and contextual tooltips, reducing navigation-related issues by 80% and increasing user retention by 15%. Introduced advanced micro-interactions, such as hover effects and progress indicators, significantly enhancing user engagement and boosting task completion rates by 25%. Optimized responsive design techniques across web projects, cutting design iteration time by 40% and improving mobile engagement by 20%, ensuring a seamless user experience across devices. Collaborated closely with the founder to redefine product-market fit, aligning design strategies with business objectives. Developed and implemented a comprehensive design strategy that resulted in a 50% increase in beta user retention. Conducted extensive user testing and iterative prototyping, leading to a 30% improvement in user satisfaction and a smoother onboarding experience during beta testing.

Nov 2023 – Feb 2025

Product Designer (SaaS / UIUX)

LinkWuo

Led end-to-end product design, including 5 iterations of high-fidelity wireframes, successfully addressing 80% of usability pain points identified during testing. Redesigned core user flows by implementing a streamlined multi-step checkout process and contextual tooltips, reducing navigation-related issues by 80% and increasing user retention by 15%. Introduced advanced micro-interactions, such as hover effects and progress indicators, significantly enhancing user engagement and boosting task completion rates by 25%. Optimized responsive design techniques across web projects, cutting design iteration time by 40% and improving mobile engagement by 20%, ensuring a seamless user experience across devices. Collaborated closely with the founder to redefine product-market fit, aligning design strategies with business objectives. Developed and implemented a comprehensive design strategy that resulted in a 50% increase in beta user retention. Conducted extensive user testing and iterative prototyping, leading to a 30% improvement in user satisfaction and a smoother onboarding experience during beta testing.

Nov 2023 – Feb 2025

Product Designer (SaaS / UIUX)

LinkWuo

Led end-to-end product design, including 5 iterations of high-fidelity wireframes, successfully addressing 80% of usability pain points identified during testing. Redesigned core user flows by implementing a streamlined multi-step checkout process and contextual tooltips, reducing navigation-related issues by 80% and increasing user retention by 15%. Introduced advanced micro-interactions, such as hover effects and progress indicators, significantly enhancing user engagement and boosting task completion rates by 25%. Optimized responsive design techniques across web projects, cutting design iteration time by 40% and improving mobile engagement by 20%, ensuring a seamless user experience across devices. Collaborated closely with the founder to redefine product-market fit, aligning design strategies with business objectives. Developed and implemented a comprehensive design strategy that resulted in a 50% increase in beta user retention. Conducted extensive user testing and iterative prototyping, leading to a 30% improvement in user satisfaction and a smoother onboarding experience during beta testing.

Jan 2021 – Jan 2022

Founder

Gun Shrimp studio

Built and managed a team of 4 designers, streamlining project workflows, optimizing resource allocation, and maintaining strict quality standards. Delivered over 20 high-quality commercial illustrations and developed more than 10 comprehensive brand design systems for clients in e-commerce, hospitality, healthcare, and media industries. Secured $100,000 in revenue within the first year by attracting domestic and international clients with innovative and scalable design strategies. Successfully delivered two brand design systems and one commercial illustration project during the COVID-19 pandemic, enabling on-time salary payments to all studio members through effective resource management.

Jan 2021 – Jan 2022

Founder

Gun Shrimp studio

Built and managed a team of 4 designers, streamlining project workflows, optimizing resource allocation, and maintaining strict quality standards. Delivered over 20 high-quality commercial illustrations and developed more than 10 comprehensive brand design systems for clients in e-commerce, hospitality, healthcare, and media industries. Secured $100,000 in revenue within the first year by attracting domestic and international clients with innovative and scalable design strategies. Successfully delivered two brand design systems and one commercial illustration project during the COVID-19 pandemic, enabling on-time salary payments to all studio members through effective resource management.

Jan 2021 – Jan 2022

Founder

Gun Shrimp studio

Built and managed a team of 4 designers, streamlining project workflows, optimizing resource allocation, and maintaining strict quality standards. Delivered over 20 high-quality commercial illustrations and developed more than 10 comprehensive brand design systems for clients in e-commerce, hospitality, healthcare, and media industries. Secured $100,000 in revenue within the first year by attracting domestic and international clients with innovative and scalable design strategies. Successfully delivered two brand design systems and one commercial illustration project during the COVID-19 pandemic, enabling on-time salary payments to all studio members through effective resource management.

Mar 2018 – Jan 2020

3D & UX Designer (Gaming)

Metro Corporation

"Youkai Watch 4" for Switch/PS4 Designed 30+ 3D characters and 10+ environments with consistent visual alignment, earning 85% positive feedback from focus groups. Redesigned character selection menus, leading to 20% faster customization through A/B testing. Created 200+ animations and riggings, improving interactivity and reducing animation-related bugs by 25%. "Ultraman Fusion Fight" for Data Carddass Produced 15 branded 3D models for the iconic Ultraman series, earning client recognition for brand integrity. Designed card layouts and interactive illustrations, improving selection speed and accuracy in usability tests. Optimized 3D model performance, cutting rendering time from 2.5 to 2.0 seconds, enhancing gameplay flow.

Mar 2018 – Jan 2020

3D & UX Designer (Gaming)

Metro Corporation

"Youkai Watch 4" for Switch/PS4 Designed 30+ 3D characters and 10+ environments with consistent visual alignment, earning 85% positive feedback from focus groups. Redesigned character selection menus, leading to 20% faster customization through A/B testing. Created 200+ animations and riggings, improving interactivity and reducing animation-related bugs by 25%. "Ultraman Fusion Fight" for Data Carddass Produced 15 branded 3D models for the iconic Ultraman series, earning client recognition for brand integrity. Designed card layouts and interactive illustrations, improving selection speed and accuracy in usability tests. Optimized 3D model performance, cutting rendering time from 2.5 to 2.0 seconds, enhancing gameplay flow.

Mar 2018 – Jan 2020

3D & UX Designer (Gaming)

Metro Corporation

"Youkai Watch 4" for Switch/PS4 Designed 30+ 3D characters and 10+ environments with consistent visual alignment, earning 85% positive feedback from focus groups. Redesigned character selection menus, leading to 20% faster customization through A/B testing. Created 200+ animations and riggings, improving interactivity and reducing animation-related bugs by 25%. "Ultraman Fusion Fight" for Data Carddass Produced 15 branded 3D models for the iconic Ultraman series, earning client recognition for brand integrity. Designed card layouts and interactive illustrations, improving selection speed and accuracy in usability tests. Optimized 3D model performance, cutting rendering time from 2.5 to 2.0 seconds, enhancing gameplay flow.

  • Product Designer ⋅

  • Product Manager ⋅

  • Illustrator ⋅

  • Product Designer ⋅

  • Product Manager ⋅

  • Illustrator ⋅

  • Product Designer ⋅

  • Product Manager ⋅

  • Illustrator ⋅